Plasticity
 Manual
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  • What's New
  • Command List and Shortcut Keys
    • Plasticity Essentials
    • Sketching and Primitive Tools
    • Common Commands
    • Sketch Commands
    • Solid Commands
    • Shortcut Key List (PDF)
  • Introduction
  • Getting Started
    • License Types and Features
    • Download and Install
    • User Support
  • Plasticity Essentials
    • User Interface
      • User Interface Overview
      • P-Menu
      • Outliner
      • Assets
      • Selection Mode
      • Command Palette
      • View Mode
      • View Cube
      • Shader Mode
      • Camera Settings
      • Grid and Units
      • Snap
      • Construction Plane
      • Curvature
      • Command Bar
    • Working with Objects
    • Object Types
    • Group Objects
    • Selecting Objects
    • Toggle Object States
    • Focus and Isolate Objects
    • Viewport and Display
    • Operating the 3D Viewport
    • Render Mode
    • Preferences and Tools
    • Preferences
    • Radial Menu
    • General Functions
    • Import and Export
    • Import/Export
    • Importing Reference Images
    • Export OBJ
    • Export SVG
    • Export Hidden Line
  • CAD Essentials
    • Theory Builder
    • NURBS Overview
    • UVN Coordinate System
    • Continuity of Curves and Surfaces
    • Alias Golden Rules
    • How to use Splines to create Class-A Surfaces
    • Fillet Order of Operations
  • Tools
  • Sketching and Primitive Tools
    • Sketching Fundamentals
    • Sketching Essentials
    • Curves and Lines
    • Line
    • Spline Curve
    • Control Point Curve
    • Bridge Curve
    • Split Curve At Point
    • Insert CV At Point
    • Trim
    • Circle Tools
    • Center Circle
    • Two Point Circle
    • Three Point Circle
    • Tangent Circle
    • Ellipse
    • Arc Tools
    • Center Point Arc
    • Three Point Arc
    • Tangent Arc
    • Polygons and Spirals
    • Regular Polygon
    • Spiral
    • Rectangle Tools
    • Corner Rectangle
    • Center Rectangle
    • Three Point Rectangle
    • 3D Primitives
    • Sphere
    • Corner Box
    • Center Box
    • Three Point Box
    • Cylinder
    • Measure
    • Measure Continuity
    • Measure Distance
    • Measure Radius
    • Toggle Curvature
  • Commands
  • Common
    • Transform
    • Move
    • Rotate
    • Scale
    • Mirror
    • Array and Duplication
    • Duplicate
    • Curve Array
    • Radial Array
    • Rectangular Array
    • Copy with Placement
    • Paste with Placement
    • Place
    • Materials
    • Set Material
    • Fork Material
    • Remove Material
    • Measurement and Analysis
    • Measure Distance
    • Dimension
    • Section Analysis
    • Geometry
    • Complete Edge
    • Subdivide
    • Scene and Sharing
    • Publish to Plasticity Share
  • Sketch
    • Bridge and Connect
    • Bridge
    • Bridge Curve
    • Bridge Edge
    • Bridge Vertex
    • Cut and Trim
    • Cut Curve
    • Trim
    • Split Segment
    • Deform and Slide
    • Deform
    • Deform Curve
    • Slide
    • Slide Curve CV
    • Align
    • Align
    • Align Vertex
    • Extend
    • Extend
    • Extend Curve
    • Fillet
    • Fillet
    • Fillet Curve
    • Fillet Vertex
    • Join and Unjoin
    • Join
    • Join Curves
    • Unjoin
    • Unjoin Curve
    • Offset
    • Offset Curve
    • Offset Planar Curve
    • Offset Region
    • Offset Vertex
    • Slot
    • Project
    • Project
    • Project Body Body
    • Project Curve Body
    • Project Curve Curve
    • Project Outline
    • Alternative Duplicate
    • Duplicate Curve and Project
    • Create Outline
    • Rebuild and Refine
    • Convert Vertex
    • Delete Redundant Topology
    • Insert Knot
    • Raise Curve Degree
    • Raise Degree
    • Rebuild
    • Rebuild Curve
    • Reverse
    • Reverse Curve
    • Instances
    • Create Instance
    • Create Curve Instance
    • Realize Instances
    • Realize Curve Instances
    • Text
    • Text
    • Display and Analysis
    • Toggle Curve Curvature
    • Toggle Points
  • Solid
    • Boolean and Cut
    • Boolean
    • Cut
    • Create and Duplicate
    • Alternative Duplicate
    • Create Instance
    • Create Solid and Sheet Instance
    • Realize Instances
    • Realize Solid and Sheet Instances
    • Surface Creation
    • Bridge Surface
    • Constrained Surface
    • Extrude
    • Loft
    • Patch
    • Pipe
    • PolySplines
    • Revolve
    • Square
    • Sweep
    • Xnurbs
    • Deform and Slide
    • Deform
    • Deform Solid and Sheet
    • Slide
    • Slide Surface CV
    • Delete and Remove
    • Delete Face
    • Delete Redundant Topology
    • Remove Fillets from Shell
    • Remove Nominal Surface
    • Draft and Align
    • Align
    • Align Surface
    • Draft Face
    • Extend
    • Extend
    • Extend Sheet
    • Fillet
    • Fillet
    • Fillet Shell
    • Hollow and Thicken
    • Hollow
    • Thicken
    • Thicken Face
    • Imprint
    • Imprint
    • Imprint Body Body
    • Imprint Curve Body
    • Join and Unjoin
    • Join
    • Join Sheets
    • Unjoin
    • Unjoin Faces
    • Unjoin Shells
    • Offset
    • Offset Curve
    • Offset Edge
    • Offset Face
    • Offset Face Loop
    • Rebuild and Refine
    • Isoparam
    • Match Face
    • Raise Degree
    • Raise Surface Degree
    • Rebuild
    • Rebuild Face
    • Reverse
    • Reverse Sheet
    • Trim and Unwrap
    • Untrim
    • Unwrap Face
    • Display and Analysis
    • Find Boundary Edges
    • Toggle Surface Curvature
  • Integration
  • Blender
    • Introduction of Blender Bridge
    • Setup Blender Bridge
    • How to use
    • Blender Bridge FAQ
  • Changelog
  • Release Notes
    • What's New 1.3
    • What's New 1.4
    • What's New 2024.1
    • What's New 2024.2
    • What's New 2025.1
    • What's New 2025.2
    • What's New 2025.3
    • Whats New 2026.1
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Plasticity Essentials
Toggle Object States

Toggle Object States

You can change the status of objects or groups. see Toggle Object States section in the Outliner.

Selecting ObjectsFocus and Isolate Objects

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