Deform Solid and Sheet

Deform Solid and Sheet

Command
Deform
Shortcut
-
Button
- button-none

Wrap existing solid and sheet objects onto a regular and irregular surface.

Basic Usage

  1. Select the objects you want to wrap.
  2. Type Deform in the Command Palette.
  3. Select a reference face as a neutral plane.
  4. Select the target face to deform objects with.
  5. Set the options in the Command Dialog.
    • Command Dialog
      • Scale: Scale in U, V, N Value.
      • Offset: Offset in U, V, N Value.
      • Flip:
        • Mirror: Mirror horizontally the deformed objects relative to the surface.
        • UV: Flip the U and V orientation of the deformed objects.
        • Normal: Flip the normal of the deformed objects.
      • Reblend: Reblend the deformed objects. Recalculates the fillets of your objects and translates them again, removing any unwanted deformations.
      • Keep Tools: Performs Deform operation while keeping the tool objects intact.
  6. Confirm with OK in the Command Dialog or right-click.

ℹ️

Scale and Offset uses a UVN coordinate system instead of XYZ coordinate system when adjusting the parametric value, allowing you to define the orientation of the deformed objects at a specific point in relation to the target surface. For more information on the UVN coordiante system, click here.

Surface Deformation Using the Unwrap Face Command

To avoid unwanted deformation or inaccurate placement, use the Unwrap Face command from the Command Palette on the target object. This generates a correctly mapped surface, which can then be used as an accurate reference face. This works on open surfaces that are not periodic or closed. If the surface is periodic or closed, refer to the following chapter - Surface Deformation on Closed Surfaces.


Surface Deformation on Closed Surfaces

Deforming objects on closed (periodic) surfaces requires either fragmenting the surface or splitting the object that is being wrapped (if applicable). This is necessary because when wrapping around a closed surface, the geometry intersects itself and leads to joining and continuity issues.


See also