Assets

The Assets section displays all materials currently in use within the active Plasticity project.

Assets

Displayed Materials

  • All materials you create appear under the "Used Materials" section.
  • Modifying a material's properties updates all associated objects in real time.
  • Materials cannot be removed from the list.
  • This section can serve as a color palette when assigning new materials.
  • Assigning matterials on other objects can be done by Dragging and Dropping on it.

Select Materials

  • Right-clicking a material opens the "Select All with This Material" option, allowing you to quickly select all objects sharing that material.

Select Objects with Shared Materials

Physical Materials

In the bottom section of the Assets panel, you'll find a broad selection of Physical Materials that come with Plasticity. To view them properly, make sure Render Mode is activated so the shaders are visualized on the objects.

Editing Physical Materials

Each material comes with a preset containing unique material properties. You can edit these properties by pressing M on your keyboard.

  • Texture scale: Adjusts the overall scale of the texture.
  • Blending: Controls the triplanar projection blending. A value of 0 applies maximum blending, while 7 applies no blending at the borders. Useful for hiding obvious seams.
  • Rotate: Rotates the material applied to the object.
    • Rotate X: Rotates the entire material around the X-axis in world coordinates.
    • Rotate Y: Rotates the entire material around the Y-axis in world coordinates.
    • Rotate Z: Rotates the entire material around the Z-axis in world coordinates.

Physical Material - Edit


Displayed Materials

Below is a table list with all of the available physical materials for preview:

NameThumbnail PreviewNameThumbnail Preview
AluminumAluminumBrassBrass
Aluminum BrushedAluminum BrushedBrass OxidizedBrass Oxidized
Aluminum MatteAluminum MatteCar PaintCar Paint
Gold FoilGold FoilConcreteConcrete
White PlasticWhite PlasticRoyal Blue LinenRoyal Blue Linen
RubberRubberPorcelain FabricPorcelain Fabric
Plastic RoughPlastic RoughBrown LeatherBrown Leather
NickelNickelMilan Polished MarbleMilan Polished Marble
Nickel OxidizedNickel OxidizedCathedral TileCathedral Tile
IronIronStainless Steel BrushedStainless Steel Brushed
GoldGoldSimple PlasterSimple Plaster
CopperCopperSandstoneSandstone
Copper OxidizedCopper OxidizedPerforated MetalPerforated Metal
Copper BrushedCopper BrushedHex MetalHex Metal
Copper OldCopper OldWood Dark MapleWood Dark Maple
ChromeChromeWood Painted GreenWood Painted Green
BronzeBronzeWood WalnutWood Walnut
Bronze OxidizedBronze Oxidized
🗒️

Note

  • Exporting the object as a mesh or CAD file will not preserve the physical material properties when imported into DCC (Digital Content Creation) software such as Blender or Maya. These materials are intended for visualization within Plasticity, allowing you to present the concept of an object using material shaders.

See also