Operating the 3D Viewport

Operating the 3D Viewport

Operating with the Mouse

OperationMouse
To rotate the viewDrag with the Middle Mouse Button (scroll wheel button).
To pan the viewDrag with the Right Mouse Button.
To zoom in or out in fixed incrementsScroll the mouse wheel.
To continuously zoom in or outCtrl + Middle Mouse Button drag.
To orbit while snapping to the world axes and diagonals between themMiddle Mouse Button drag + Alt
To snap to orthographic projection during rotationAlt + Middle Mouse Button drag.
To center the screen around the cursor positionAlt + Middle Mouse Button click.

You can also make the mouse similar to other applications. See Preferences for more information.

Operating with Keyboard Shortcuts

Changing the Viewing Angle

You can adjust the viewing direction using the number pad.

Viewing directionShortcut
Front viewNum.1
Right viewNum.3
Top viewNum.7
Back viewCtrl + Num.1
Left viewCtrl + Num.3
Bottom viewCtrl + Num.7
Switch between perspective and
orthographic projection
Num.5

Operating with Commands

Changing the Camera Position

Use orbit commands to reposition the camera around a fixed target point.

CommandOperation
Orbit: dolly inMoves the camera closer to the target.
Orbit: dolly outMoves the camera further from the target.
Orbit: pan downShifts the camera view downward without changing its angle.
Orbit: pan leftShifts the camera view left without changing its angle.
Orbit: pan rightShifts the camera view right without changing its angle.
Orbit: pan upShifts the camera view upward without changing its angle.
Orbit: rotate downTilts the camera downward around the orbit target.
Orbit: rotate leftRotates the camera left around the orbit target.
Orbit: rotate rightRotates the camera right around the orbit target.
Orbit: rotate upTilts the camera upward around the orbit target.