Cinema 4D Bridge FAQ
- Q: Can Cinema 4D Bridge append Cinema 4D files into Plasticity?
- A: The primary integration is one-way, from Plasticity to Cinema 4D. A limited upload path is also available: Subdivision Surface objects placed in the Outbox null can be transferred back to Plasticity as PolySpline surfaces. See Working with PolySplines for details.
- Q: Are Plasticity's materials reflected in Cinema 4D?
- A: Currently, they are not reflected.
- Q: What happens to the data when models imported into Cinema 4D using Cinema 4D Bridge are refreshed or refaceted?
- A: When models are refreshed or refaceted in Cinema 4D via the Cinema 4D Bridge, certain data get overwritten while others remain unchanged.
- Data overwritten:
- The "geometry" of objects is overwritten. This implies that data associated with points and polygons are overwritten, including Plasticity-managed normal tags and the internal face-group metadata.
- The "Object Manager metadata" of objects is overwritten. For instance, names, hierarchy, visibility, and so forth are overwritten.
- Everything you do in point/edge/polygon editing mode gets potentially overwritten.
- Data not overwritten:
- The "data associated with objects" is not overwritten. This includes elements like transforms at the object level, user-added tags (materials, textures, user-created selection tags), parenting, and so on.
- Anything placed in the Outbox null is fully protected from incoming updates.
- Data overwritten:
- Q: Which port do Plasticity and Cinema 4D use for integration?
- A: By default, they use port 8980. If you wish to change the port, you can do so in Plasticity under Preferences > Server, and in Cinema 4D on the Server tab of the Plasticity Bridge dialog.