Introduction of Cinema 4D Bridge
The Cinema 4D Bridge is a feature that allows for the rapid transfer of mesh data from Plasticity to Cinema 4D. This is realized as a Cinema 4D plugin. Once you've connected, you can just click refresh, and data is loaded really quickly. You don't need to worry about exporting to a temporary file and getting all the setting options right.
Even if you modify the geometry in Plasticity, the materials set in Cinema 4D are preserved. Additionally, the group structure in Plasticity is reflected as null object groups in Cinema 4D. In this process, Cinema 4D's hierarchy is created using the Plasticity document name as an identifier. Therefore, multiple Plasticity documents can be incorporated into a single Cinema 4D document.
There's also a live link feature. The live link is a really cool feature; you can see stuff being updated in real time. The real workhorse of the Cinema 4D Bridge is the ability to quickly get assets in, so you can see them using Cinema 4D materials, Cinema 4D lighting, Ray tracing. You can view your objects in a scene with the real camera that might be used in a game or in a final render, with a specific FOV. You get the full power of Cinema 4D, including parenting things to nulls, so you can animate them, rig them, and see if your mechanical parts fit together.
The workflow is also a fantastic experience. After placing the Plasticity document in the Cinema 4D scene, you can still change the faceting settings. Almost all of Plasticity's faceting tools are available within Cinema 4D. This means you can quickly get the polygon density or edge flow needed for your model, resulting in a faster workflow.
The specification of UV seams and sharps in Cinema 4D is not retained in the current version. However, the Cinema 4D plugin comes with features that automatically store boundary edges as selection tags, and automatically select geometry corresponding to Plasticity faces or edges. These features also contribute to a faster workflow.