What's New 2025.3

Release date: December 15, 2025

Plasticity 25.3 Release Notes

Plasticity 25.3 delivers a comprehensive set of updates aimed at streamlining surface modelling, precision editing, and overall workflow efficiency. The update adds live instance creation and realization, radial measurement and ellipse tools, automatic pivot adjustments, and real time curvature and continuity feedback, while also refining array, mirror, and sweep functionalities and workflows.

Users can benefit from the edge manipulation on cylindrical and conical surfaces, drag and drop material handling, faster navigation, new OBJ export options for topology control and expanded language support. Below is a detailed overview of the updates:

1. New Commands

Create Instance Command

  • Instance Workflow
    The Create Instance command creates live instances of Solids, Sheets, Curves, and Groups referencing the original geometry. This approach avoids duplicating mesh data, keeps models lightweight, and ensures that any modification to the parent object propagates automatically to all its instances.

Instance Example GIF

Learn more - Create Solid and Sheet Instance and Create Curve Instance

Realize Instances Command

  • From Instance to Real Body
    The Realize Instances command converts selected instance objects into editable real bodies, giving you full control over the resulting geometry in Plasticity.

Realize Instances Example GIF

Learn more - Realize Solid and Sheet Instances and Realize Curve Instances

Publish to Plasticity Share Command

  • Upload and Share (.plasticity) Documents Online
    Publish to Plasticity Share is a new export command that lets you share a web link to your work. It uploads only the mesh data (no CAD geometry or source files), so the shared file can only be previewed and cannot be downloaded, keeping cloud storage usage minimal. This feature is ideal for quickly showing visualizations without exposing the original project files.

Learn more

Measure Radius Command

  • Radial Measurement
    A dedicated Measure Radius command for objects with radial geometry, applicable to cylinders, cones, and other similarly shaped elements.

Radial Measurement Example GIF

Learn more

New Ellipse Tool

  • Ellipse Tool
    The Ellipse tool is now available in Plasticity, providing precise control for creating accurate ellipses.

Ellipse Tool Example GIF

Learn more

2. Modeling Enhancements

Measurement and Curve Appearance Update

  • Measurements - Arrows are now displayed at the ends of dimension lines.

Measurement Apperance Change

  • Curves - Rendered with a thinner stroke, which reduces visual clutter in dense scenes.

Curve Appearance Change

Snap to Grid

  • Scale Gizmo
    Incremental snapping is now respected when Grid Snapping is enabled while using the Scale tool.

Snap Point

  • Spherical Faces
    Spherical faces now provide a Center snap point, which becomes available when X-ray mode is turned on in View Mode.

Learn more

Move Tool

  • Solid and Sheet Edge Manipulation
    Moving an edge of a solid or sheet body now supports circular edges on cylindrical and conical faces. The operation preserves the analytical geometry of those faces. You can manipulate both interior and exterior surface edges, provided the adjacent faces are planar, cylindrical, or conical and the moving edge is a line or a circle.

Edge Manipulation Example GIF

Learn more

Pivot Point

  • Automatic Pivot Adjustment
    Automatically orients the pivot point along the surface normal at the location where a primitive or sketch object is first placed. The tools affected are listed below.
Primitive ToolsSketching Tools
Corner BoxCorner Rectangle
Center BoxCenter Rectangle
CylinderThree Point Rectangle
-Center Circle
-Two point Circle
-Three Point Circle
-Regular Polygon
-Ellipse

3. General Improvements

Mouse Navigation

  • Navigation
    The mousewheel zoom has been tweaked to be faster when navigating through scenes. This adjustment makes it easier to zoom in on details, especially when working with large scenes.

Performance

  • Curves - Optimizations have been made for scenes with lots of intersecting curves.
  • Snap to OBJ Files - Snapping to OBJ files has been optimized and responsive when snapping to face and vertex.

Localization

New Languages
Plasticity now lets you set up to 6 preferred languages in the Preferences section. Additional languages are planned for near future releases.

LanguageStatus
Deutsch-
English(Default: Selected)
Italiano-
日本語 (Japanese)-
Русский (Russian)-
中文 (Simplified Chinese)-
繁體中文 (Traditional Chinese)-
EspañolPlanned
FrançaisPlanned
PortuguêsPlanned
Svenska (Swedish)Planned

4. New Features

Export and Import

  • Export SVG
    It is now possible to export SVG files from Plasticity.

Learn more

Render Mode

  • New Default HDRI
    New default environment HDRI has been added to the collection in Render Mode and is available when it is enabled.

New HDRI Environment

Assets Menu

  • New PBR Material
    A new material called Cathedral Tile has been added to the Physical Material Library in Plasticity.

New Material

  • Highlight Indicator
    Hovering over a material in the Assets tab highlights every item that uses that material in the viewport.

Assets Tab Highlight Indicator

  • Drag and Drop Material
    You can now drag a physical material from the Material Library in the Assets menu directly onto an object in the viewport. It's a feature that wasn't available in earlier versions of Plasticity.

Drag And Drop Materials From Assets Menu

Learn More

Export OBJ

  • Remove Small Features
    This option lets you define a range that will remove surface details based on the numerical value. It's especially handy for high-poly to low-poly workflows, where texture baking and topology optimisation is involved, or any general mesh cleanup.

Remove Small Features

  • Simplify Radial Surfaces
    When possible, this feature simplifies radial geometry and aligns edge flow so that edges remain continuous rather than broken. It works best on relatively simple shapes; complex geometry may not always achieve perfect results.

Simplify Radial Surfaces

  • Ngon optimization
    If the topology mode is set to Ngons, enabling Convex Ngons Only prevents the creation of concave ngons. This helps when exporting to applications such as RizomUV, 3ds Max, etc., which struggle with concave ngons and can produce incorrect normals or shading artifacts. While the export may contain slightly more ngons, the resulting shading and overall topology quality are more reliable.

Ngon Shading Optimization

  • Export Empty and Instances
    The Export OBJ command now supports exporting empty meshes (e.g., STL, FBX, OBJ) and instances. Instances that haven't been converted into real bodies are included in the export. If nothing is selected, everything visible in the viewport will be exported.

Learn More

5. Improved Features

Viewport

  • Drag and Drop Material
    You can now drag a material dot from the Outliner straight into the viewport. This provides an alternative to the traditional method of dragging a material dot onto another object while staying inside the Outliner.

New Approach To Assigning Materials In Outliner

Learn More

Mesh Objects

  • Origin Pivot
    You can now manipulate mesh (e.g., STL, FBX, OBJ) objects' pivot points and save their location as desired.

Preferences

  • Improved Faceting Setting
    Change faceting density without restarting Plasticity. This setting applies to new bodies and edits; existing bodies will not be refaceted.

6. Improved Commands

Array Commands

  • Array Instances, Meshes and Images
    It is now possible to array instances, meshes and images in Plasticity. Possible array commands are listed below.
Array Commands
Curve Array
Radial Array
Rectangular Array
  • Make Instances Option
    Array commands now have an included option named as "Make Instances".

Learn more - Curve Array, Radial Array, Rectangular Array

Transform

  • Instances and Meshes
    Mirror command can mirror meshes (e.g., STL, FBX, OBJ) and instances.

  • Mirror Scale on Instances
    Applying a scale value of -1 on any axis mirrors the instance along that axis and is fully supported for instance objects.

Measure Curvature

  • New Command Name
    Measure Curvature has been renamed to Toggle Curvature. As the name suggests, this command now allows you to toggle the curvature display on and off directly from the outliner under Measurements -> Curvature.

  • New Panel Menu
    Toggle Curvature now features a dedicated panel menu located in the right side panel. Here you can directly adjust the comb size and control visibility using the "Comb scale" option.

New Panel Menu

  • Live Feedback
    You can now manipulate curves and edges in real time while Toggle Curvature is active, providing immediate visual feedback as you model. This makes it easier to optimize the curvature on a sketch and surface object when working with the Slide command.

Control Curvature Real Time

  • File Compatibility
    Files created in version 25.3 can be opened in earlier versions of Plasticity. Any existing curvature measurements will be automatically removed rather than triggering an error.

Learn More

Measure Continuity

  • New Panel Menu
    Measure Continuity now features a dedicated panel menu located in the right side panel. You can adjust the continuity comb size for G0/G1/G2 using their respective "Scale" controls and toggle the display of deviation measurement values with "Show maxes".

New Panel Menu

  • Live Feedback
    Similar to Toggle Curvature, you can now manipulate curves and edges in real time while Measure Continuity is active, providing visual feedback as continuity values update.

Control Continuity Real Time

Learn More

Section Analysis

  • Mesh Objects
    With the Section Analysis command, you can create a virtual slice through meshes (e.g., STL, FBX, OBJ).

Learn More

Sweep

  • Advanced Options
    Sweep now includes advanced corner type options: Mitre and Round. When sweeping a curve along a guide with outward corners, Mitre produces sharp turns while Round creates rounded external corners. Note that Round works best with 90-degree corners.

Learn More

7. Miscellaneous

Shortcuts

  • Default Keybinding Removed
    The default keybinding for Subdivide (Alt + S) has been removed.

Past Update Information